◀ Arcade

The Lab

Early prototypes and experiments live here so the main arcade stays focused. Each build tests a core move, control scheme, or game loop. Expect rough edges and fast changes.

Small Worlds

Six little worlds. Six different ways to play with motion, time, wind and life.

Play

  • Swing and let go in Threadwake. Throw a spark from body to body in Borrowed Bodies.
  • Lead a river home in Foldwild, and bend the seasons in Season Thief. Guide a flock past the storms in Storm Choir, and keep a living ship on the beat in Heartship.

Each world opens on today's seed, so the crew plays the same world each day. Your best stays in this browser.

Explore all six

Neon Ronin

A sword duel in the Portal Badlands. A parry opens the guard, and then you cut. Every day brings a new duel.

Play

  • Phone: swipe to cut, hold GUARD as the blade falls, and push the stick to dodge a sweep. Or turn on gyro and swing the phone like a hilt.
  • Computer: click to cut, and hold the right button to guard. Space rolls.

Try this

  • Wait for the delayed cut, then guard late. A parry stops time for a moment.
  • Parry one ronin, cut it while the next winds up, then parry again.

Your best round today stays in this browser.

Play Neon Ronin

Loon Echo

An eel wants your little weirdos. Lead chicks home in a line, and survive one clutch after another on today's lake.

Play

  • Tap or drag to swim, or use WASD or the arrows. Your rescued chicks follow your path.
  • Space dives under boats and eels. E honks to call near chicks and stop the eel. P pauses.

Try this

  • Bring four or more home at once for a slow-motion 100 × group². Eight at once sets off fireworks.
  • Copy your line from the end card, and see who reaches the most clutches on today's lake.

Each full nest hatches a harder clutch. The run ends when your energy is gone.

Play Loon Echo

Take the Plunge

You are a loon, and winter is coming. Dive into the lakes for speed, and fly south from dawn to the northern lights.

Play

  • Hold anywhere (or Space) to tuck and dive. Let go to glide.
  • When the loon pulses green, hold: the dive rips into the lake. A flat landing is a belly-flop.

Try this

  • Burst out of the water in slow motion, then fly on to sunset.
  • Share your run, and race a friend's ghost.

Play

Up the Creek

Run today's river in a canoe. Catch the eddies behind the rocks, and boof the ledge at the bottom.

Play

  • Phone: tip it to a side and rock it like a paddle. A stroke on the right turns you left. Twist for a J-stroke. Tip it hard and hold to brace.
  • Touch: drag down on the side you want to turn to, and hold a thumb still to brace. Keys: A and D turn, W paddles straight, Q and E J-stroke, and Z or C braces.

Try this

  • In an eddy, face upstream and sit still until the ring fills.
  • Take a stroke right at the lip of the ledge for a clean boof.

Play

Full Tilt

Pinball in open space across six worlds. A ring and a rising tone tell you when to flip, and each flip gets a grade.

Play

  • Press the left or right side to flip. At the dock, hold anywhere and let go to launch. The arc shows the shot. Pulse steers toward a beacon.
  • Keys: Z and X flip. Hold Space to launch. C pulses. Esc pauses.

Try this

  • Flip as the ring turns gold for a Perfect. Clean flips in a row raise the multiplier, and it has no top.
  • Let go when the gold beacon says LET GO NOW, for a skill shot that pays double. Today's voyage is the same for the whole crew.

Play

House Rules

Paint a layer of Down the Drain, clear it, and send it to a friend. They race your time and send theirs back.

Play

  • Drag to dig or pour. Tap with a critter, Tank or Drains to place a thing, and tap again to take it away. Pinch or turn the wheel to zoom.
  • Settle runs the game's rules, and a drag while it runs pokes the preview. Test it plays your layer in Down the Drain.

Try this

  • Put a tank next to lava, and press Settle.
  • Beat a friend's time and press Send your time. Then remix the layer and add your trap.

Build